![]() After that bit in Xanathar’s they even give you complications you could throw in. ![]() Gambling ResultsĠ successes | Lose all the money you bet, and accrue a debt equal to that amount.Ģ successes | Gain the amount you bet plus half again more.ģ successes | Gain double the amount you bet.įor once, I am not actually that mad at their system. Consult the Gambling Results table to see how the character did. The DC for each of the checks is 5 + 2d10 generate a separate DC for each one. If the character has proficiency with an appropriate gaming set, that tool proficiency can replace the relevant skill in any of the checks. ![]() The character makes three checks: Wisdom (Insight), Charisma (Deception), and Charisma (Intimidation). Part of the risk of gambling is that one never knows who might end up sitting across the table. The character must make a series of checks, with a DC determined at random based on the quality of the competition that the character runs into. This activity requires one workweek of effort plus a stake of at least 10 gp, to a maximum of 1,000 gp or more, as you see fit. Games of chance are a way to make a fortune- and perhaps a better way to lose one. Now, the Player’s Handbook has very little to say about gaming sets… but Xanathar’s Guide to Everything never let’s us down… they even call it gambling! Gambling ![]()
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